Gaming has become a huge part of pop culture, sprouting its own communities and sub-culture. It is estimated that almost 30% of the world’s population partake in some form of gaming, from mobile to casual, to the world of competitive gaming, Hobbyist World takes a look at this fascinating virtual world.
Console Gaming vs PC Gaming
The debate of console versus PC is the chicken or the egg conundrum of gaming, and you'll find compelling arguments for either side. Although there aren’t many differences in the quality of the visuals, variety or even the prices of games, which used to be a true deciding factor, up until sites like Steam came on the scene, with their massive sales, and paved that gap.
However, people that game competitively, do so on PCs, with MOBA games.
The mobile gaming industry is steadily growing, expected to top $100 billion by 2021, but mobile gaming isn't really considered “gaming” by the gaming community, as it is a lot more casual and not nearly as time-consuming as PC or console gaming are. But unlike PCs and consoles, we can take our phones anywhere. With the convenience of being in your pocket, it's no surprise that mobile games are fast becoming the largest sub-genre of the gaming industry.
What the future holds
Virtual reality (VR) and photo-realistic graphics.
Although virtual reality is not exactly future video game technology, the graphics are typically still very cartoonish and the level of immersion can be clunky. Although photo-realistic graphics have been achieved with PC games, and console games commonly feature them, virtual reality has yet to catch up. With future gaming technology, virtual reality headsets will be able to render 3D graphics that are almost indistinguishable from real-life.
Like virtual reality (VR), augmented reality has been around for a while, but it has yet to be fully utilised in connection with video games. The wild success of Pokémon Go only gave us a hint of the potential that this future video game technology has in store.